// Remap Array
// (c) jimon game studio

#ifndef JEH_JEREMAPARRAY
#define JEH_JEREMAPARRAY

#include "jeTypes.h"

namespace je
{
	namespace core
	{
		//! Remap Array
		JE_ENGINE_FUNCTION_API void JE_ENGINE_FUNCTION_CALL RemapArray(u8 * ArrayIn,u8 ArrayIn_ObjectSize,u32 ArrayIn_ObjectCount,u8 * ArrayOut,u8 ArrayOut_ObjectSize);
	}
}

#endif
